Mick van Gelderen

Software Engineer, strategic puzzle-lover and bouldering enthusiast from Rotterdam, the Netherlands. I worked on a wide variety of projects including automated invoicing, game development, greenhouse and electric charging robots, and recently artificial intelligence research.
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Building a Safe API for Vec Splitting in Rust

A deep dive into creating a safe API to split a Vec into initialized elements and reserved capacity, exploring the boundaries of Rust's type system.

Mick van Gelderen
Mick van Gelderen
Clustered Light Shading VR Renderer

Clustered Light Shading VR Renderer